Battle of the
Headsets: an informal evaluation of the latest budget-level HMDs
Chen T.,
Gadd A., Poupyrev I., and Fels S.
Media
Integration and Communication Research Laboratories,
ATR
International, Kyoto, Japan
Inexpensive,
consumer-oriented head mounted displays (HMD) arrived when Seattle-based
Virtual I/O introduced their i-glasses headsets. The i-glasses
HMD could be used both in mono and stereo, either in see-through or in opaque
mode; it also featured stereo sound, head tracking, and a robust, light-weight
and highly ergonomic design all together for only $800.
With other
HMDs carrying price tags far above $1000 level, the i-glasses was an
instant hit in the VR community, receiving rave reviews; it in fact created a
whole new market of budget-level HMDs. This, however, was not enough to keep
the company afloat, as Virtual I/O closed down a few years ago.
Recently the
activity on the market of consumer-oriented HMDs has been rapidly heating up
with heavyweight players such as Sony, Olympus and Canon offering a gallery of
the newest headsets in the budget-level HMD category. In this article we pitted
the latest HMD offerings against one another, evaluating them from the
perspective of the end-user. Our evaluation is rather informal—the objectives
were to see what the new generation of entry-level HMDs offers, to compare
their usability and comfort, and determine their relative strengths and
weaknesses.
The reviewed
HMDs are not yet generally available outside of Japan, thus this review can offer
an opportunity to get a close-up look at the newest products.
The HMDs
Three HMDs
were surveyed: the Sony Glasstron PLM-A55, the Canon GT270, and the Olympus
Eye-Trek FMD-100. All three headsets are touted as ultra-portable devices for
viewing video, and sold in electronics stores in Japan next to portable DVD
players, hand held TVs and digital camcorders. Currently, none of these units
are directly available in the North American market.
Sony Glasstron PLM-A55
The Glasstron
PLM-A55 is one of three displays that Sony is producing today. It is the only
Sony HMD which is widely available in retail and priced below $1000. The other
two models—a high-resolution and a stereoscopic version—are significantly more
expensive and are not discussed in the article.
Introduced
this summer, the Olympus Eye-Trek FMD-100 is the latest version of the Olympus
Eye-Trek display, which is starting to become available in Europe. Together
with FMD-100 Olympus also introduced a more expensive model Eye-Trek 150W which
has a wider field of view; we do not review this model here.
Olympus Eye-Trek FMD-100
While Olympus
and especially Sony have been in the HMD market for a while, the Canon GT270
headset is the first HMD offered by Canon. In common with the Olympus Eye-Trek,
the Canon GT270 uses an aspherical lens design which, while resulting in a
compact and light display, does not allow for a see-through mode à la the Sony
Glasstron.
Cannon GT270
Basic operation
Each headset
takes a standard NTSC signal which is fed into a control unit via composite or
S-video jacks. Besides the video input the control units usually have plugs for
power, external headphones, and battery. Each of the headsets also offers an
extensive built-in menu system that allows for image and sound adjustment. The
menu can be navigated via the dials on the control unit: jog dials on Sony and
Olympus have jog dials, and a cute button that is similar to a joystick on
Canon. We were somewhat surprised to find a password protection option on the
Olympus and Sony headsets that allows set up a password preventing use of the
headset. For such personal units, password protection is perhaps an excessive
feature; furthermore, it can be easily overridden (editor’s note: this
feature makes more sense in a European or US context, were there has been
concern about the possible adverse effects of prolonged use of HMDs, especially
by children).
All three
units can be operated on battery power with battery packs attached to the
control units. Surprisingly, none of the control units seemed to have belt
clips, which might have significantly aided mobile users.
Out of the
three units, the Sony display is the only unit that can be used in see-through
mode. The Glasstron viewing unit is translucent and has a shutter that can be
opened and closed. Closed, the unit operates like the other two HMDs; open, the
shutter allows the user to see the real world through whatever is displayed on
the screen.
Image quality
One of the
questions we wanted to answer was whether there is any significant difference
between the headsets in terms of the image quality, color balance, and how well
we could read text on the display. To evaluate the image quality of the
headsets, we connected them to the video output of an SGI O2 workstation and
displayed three types of images: first, a general photographic image; second,
an abstract image with vivid colors to see how close the displays can reproduce
the color compared with the monitor; and third, an image composed of various
sizes of text and lines.
All the headsets
demonstrated quite impressive image quality, though of course, the quality of
the image can not be compared to the quality of the high resolution desktop
monitors. Instead, comparing them with Virtual I/O i-glasses we found
that the color, brightness and contrast of the head-mounted display images were
superior for all three displays evaluated.
One
of the test images used for display evaluation
Even though
the difference between the image quality for all displays was rather negligible,
we preferred Sony Glasstron for the color image quality. After adjusting the
brightness controls in the menu we were able to get the Sony to reproduce the
abstract color image quite accurately. For the general photograph, the Sony's
image was somewhat pale, which might be improved with contrast control, which,
however, was lacking in the Sony Glasstron menu.
Contrast, on
the other hand, was excellent on the Canon, which presented vivid, rich colors.
It displayed the photographic image best, with a comfortable brightness and
contrast balance. The Olympus’ default output seemed somewhat washed out and
pale compared to the other two displays. A reasonable approximation was
obtainable only after manipulating the numerous picture controls, and even
then, the image was not as good as the Sony’s, which, did not require as much
adjustment. With the text test image, we found that 12-point font was legible
on all displays. Again, the quality of the image seemed best for Sony Glasstron
as it produced the most stable and easy to read image, with sharp lines and
text. The Olympus output seemed blurrier than the Canon or Sony.
Olympus
Eye-Trek menu system
The ability
to customize display configuration using built in menu systems is one of the winning
points of reviewed displays: even many of the high-end HMDs do not provide the
level of customization that is available on the headsets we surveyed. All
displays provide controls and menu systems to adjust the quality of image with
different degrees of sophistication, providing brightness, contrast, color
tone, and color intensity controls. The Sony did not provide any contrast
control, but otherwise the controls were adequate. The Canon, in addition to
all the controls provided by Sony, had a contrast control, as well as four
presets including ones for movies, anime, and outdoor images. The Olympus more
than makes up for its menu-less predecessor, by offering the most comprehensive
menu system, which allows for fine picture adjustment. Furthermore, you can
choose between English and Japanese as the operating language. Curiously,
brightness is considered an "expert" control item, whereas contrast
is so basic, the default action of the jog dial is to adjust the contrast!
Furthermore, the Olympus also allows users to save custom settings for later
retrieval.
Audio
All three
headsets have loudness toggles, which the Olympus dubs “Bass Control.” Surround
sound is available on the Sony and the Olympus. The sound quality is quite good
on the Sony and the Canon, while the Olympus' is surprisingly poor.
Furthermore, the Olympus is also the only unit without a headphone jack.
When the
earphones are not in use, the Olympus and Canon clip them onto the arms; we
found the Canon’s wires were in the way when we were putting the headset on.
The Sony system was the best, retracting its earphone cables neatly into the
arms and pulling the earphones into little sockets. Unfortunately, the
earphones didn’t clip into position securely, so they sometimes fell out of the
sockets and dangled. Generally, however, the earphones can be just left in
their clips. With the volume turned up, they are reasonably audible, though
they may not produce quite enough volume to overcome background noise.
Ergonomics
and ease of wear
If the
glasses are to be used regularly then ergonomics and ease of wearing become key
issues—probably much more important then the differences in image quality or
feature set.
The rigid
eyeglass-like design of the Olympus Eye-Trek makes it very compact and
extremely easy to put on and take off—it is the lightest display among all
three. To secure the headset a head strap can be attached using the holes on
the arms; however, the head strap was not provided with headset. Extended usage
of the Olympus headset might be somewhat difficult because the entire weight of
the unit rests on a small rubber pad on the bridge of the nose, which is
uncomfortable after a while, especially for those who wear glasses. The nosepiece
can be actually extended to support glasses, which does make it more
comfortable. Also, unlike normal eyeglasses that come in different sizes, the
Olympus is designed for the average user and we found that people with small
heads, e.g. children, may have difficulties wearing the unit.
The
retractable nose piece of the Olympus headset
Unlike
Olympus, both Sony and Canon use a forehead pad and a strap encircling the
head, with the display unit hanging from the forehead support. The Canon’s two
arms can be connected by a Velcro strap, which allows the unit to be tightened
up securely around the head. The Sony uses a clever system where the arms are
extendible which, in combination with the fixed connecting back strap, allows
the user to snug the strap around the head by shortening the arms. Although the
Sony’s system felt very comfortable and secure after the headset was put on, it
was certainly not as intuitive and easy to understand as the Olympus or Canon.
The visors on
the both Sony and Canon can be flipped up, which we find very useful when
working on several things at the same time. The Sony actually uses a double
hinge assembly, allowing more positioning freedom than the Canon. The Olympus’
rigid design, while having the advantage of simplicity, means that the headset
must be removed to be able to see anything else comfortably.
Concluding remarks
It was
impossible to determine a clear winner among the three headsets we surveyed.
Each has its own merits and the results are presented in the table below. The
Sony’s telescoping arms and retractable earphones make it more comfortable for prolonged
wear, but the user must first learn how to operate these mechanisms.
The choice of
the headset depends on your application. If you need a quick, easy-to-use
headset for brief presentations, look at the Olympus: in a situation where the
user is donning the unit for the first (and possibly last) time, the Eye-Trek
headset and, to a degree, the Canon is very simple and intuitive to use. This
is especially true for the Olympus display, which wears just like a pair of
sunglasses and, therefore, there is no need to know how to use the headset, the
operation can be started immediately.
If you want
something to use on a regular basis, the Sony would probably be our choice,
being more comfortable with its double hinge and telescoping arms. Canon is a
good compromise between the two in terms of features, ease of use and
especially price.
What is
certain is that low-cost HMDs have reached a certain level of maturity, quality
and especially, price level that they can compete on par with the more
expensive high-end HMDs in many applications. With development continuing,
prices decreasing and the quality improving, the future of affordable
virtual/augmented reality systems is brighter then ever. We eagerly wait for
new developments.
TECHNICAL SPECIFICATIONS
|
Sony Glasstron |
Canon |
Olympus Eye-Trek FMD-100 |
Dimensions (WxHxD, mm) of display unit |
165x56x110 |
171x86x66 |
170x50x55 |
Dimensions of controller unit |
53x30x149 |
55x39x110 |
51x33x128 |
Mass of display unit (g) |
150 |
150 |
110 |
Mass of controller unit |
110 |
90 |
80 |
Display panel |
TFT |
TFT |
TFT |
Horizontal field of view |
30 o |
30 o |
35o |
Vertical field of view |
22 o |
22 o |
26.6o |
Virtual screen size (in) |
52 |
52 |
62 |
Simulated viewing |
2 |
2 |
2 |
Dot pitch |
0.6 |
0.6 |
n/a |
Pixels (each panel) |
180,000 |
270,000 |
180,000 |
List price |
Y77,000 |
Y85,000 |
Y69,800 |
Street Price (yen) |
Y70,110 |
Y54,500 |
Y79,800 |
EVALUATION
RESULTS
|
Sony Glasstron |
Canon |
Olympus |
Overall
image quality |
1 |
2/3 |
2/3 |
Wearing comfort |
1 |
2 |
3 |
Ease of
use |
3 |
2 |
1 |
Portability |
2/3 |
2/3 |
1 |
Sound, earphones |
1/2 |
1/2 |
3 |
Image adjustment |
3 |
1 |
2 |
Sound adjustment |
2/3 |
1 |
2/3 |
English menus |
No |
No |
Yes |
S-Video input |
No |
Yes |
Yes |
Headphone
connection |
Yes |
Yes |
No |
See-through
mode |
Yes |
No |
No |
Surround
sound |
Yes |
No |
Yes |
The ranking was 1 – the best, 2 – the middle, 3
– the last